Utils

loadModel

Elite.loadModel(model)
  • model: string


unloadModel

Elite.unloadModel(model)
  • model: string


loadAnimDict

Elite.loadAnimDict(animDict)
  • animDict: string


unloadAnimDict

Elite.unloadAnimDict(animDict)
  • animDict: string


playAnim

Elite.playAnim(ped, animDict, animName, duration, flag)
  • ped?: number or nil

  • animDict: string

  • animName: string

  • duration?: number

  • flag?: number


stopAnim

Elite.stopAnim(animDict, animName, ped)
  • animDict: string

  • animName: string

  • ped?: number


spawnVehicle

Elite.spawnVehicle(model, coords)
  • model: string

  • coords: vector4


spawnPed

Elite.spawnPed(model, coords, freeze, collision, scenario, anim, synced)
  • model: string

  • coords: vector4

  • freeze?: boolean

  • collision?: boolean

  • scenario?: string

  • anim?: table

    • {animDict, animName}

  • synced?: boolean

Return:

  • vehicle: number


createBlip

Elite.createBlip(data)
  • data: table

    • coords: vector3

    • label?: string

    • entity?: number

    • sprite?: number

    • colour?: number

    • scale?: number

    • display?: number

    • category?: string

Return:

  • blip: number


debugger

Elite.debugger(table, indent)
  • table: table

  • indent?: number

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