Utils
loadModel
Elite.loadModel(model)
model:
string
unloadModel
Elite.unloadModel(model)
model:
string
loadAnimDict
Elite.loadAnimDict(animDict)
animDict:
string
unloadAnimDict
Elite.unloadAnimDict(animDict)
animDict:
string
playAnim
Elite.playAnim(ped, animDict, animName, duration, flag)
ped?:
number
ornil
animDict:
string
animName:
string
duration?:
number
flag?:
number
stopAnim
Elite.stopAnim(animDict, animName, ped)
animDict:
string
animName:
string
ped?:
number
spawnVehicle
Elite.spawnVehicle(model, coords)
model:
string
coords:
vector4
spawnPed
Elite.spawnPed(model, coords, freeze, collision, scenario, anim, synced)
model:
string
coords:
vector4
freeze?:
boolean
collision?:
boolean
scenario?:
string
anim?:
table
{animDict, animName}
synced?:
boolean
Return:
vehicle:
number
createBlip
Elite.createBlip(data)
data:
table
coords:
vector3
label?:
string
entity?:
number
sprite?:
number
colour?:
number
scale?:
number
display?:
number
category?:
string
Return:
blip:
number
debugger
Elite.debugger(table, indent)
table:
table
indent?:
number
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